One-Shot Adventures
Magic animates the suit of armor, but what motivated the wizard who created it? What drives the dryad in her forest? Does an ochre jelly get jealous?
Within these pages find adventures that hit the monsters of Dungeons & Dragons. Search by player level or by monster! Each adventure contains pre-generated characters suitable for use within the adventure making them excellent resources for quick play.
Jump to Tier One adventures (levels 1 to 4)
Jump to Tier Two adventures (levels 5 to 9)
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MM1.1 - The Halfling Windmill | The wife of a respected baker seeks out your party. Her husband is missing - last seen going to the windmill just outside of town that
they had just purchased. She fears the worst - the windmill used to be the property of a hedge wizard and many believe he placed a curse upon his
property before his disappearance. Will your group search for the missing baker? What awaits within the walls of the windmill - a windmill which
has not turned for years, but whose blades now spin ... An adventure for 3 to 5 Level 1 adventurers. 3 hours |
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MM1.2 - Pickman's First Model | The gentleman who has taken a seat at your table is obviously quite spooked. "Something is in there," he tells you, speaking of the
mansion just outside of town. A haunted mansion. "An abomination. It needs to be destroyed." His hands tremble as he swigs from a flask pulled
from inside his tunic. You've heard the stories, of course - how Abigail Pickman was burned at the stake as a witch, and the missing servants, or
the fiends that attacked the Sheriff's posse. Stories and myths to tell around a campfire. But the ruby your unexpected visitor has placed on the
table before you is all too real - you could be in ale and fine wines for months. High stakes for just a story. Will your party be the one to
write the closing chapter on this mystery? An adventure for 3 to 5 Level 1 adventurers. 4 hours |
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MM1.3 - The Tower of Falengrath | The young cleric acolyte is clearly nervous, but the sergeant accompanying him growls out in a no-nonsense manner that your party does
not have a choice in the matter. You're going to some mysterious tower in the swamp, you're going to retrieve the treasure, and you're going to
return it to the temples. The thunk of a heavy pouch of coin landing on the table is tempting - and you'll get to keep anything else you find.
Plus the high cleric's letter says the tower has been cleared of monsters. A quick and easy choice of money, and you've been chosen by the gods
(and, more importantly to the scowling sergeant, his Lordship himself). What could go wrong? An adventure for 3 to 5 Level 3 adventurers. 4 hours |
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MM1.4 - The Ruins at An Fothrach | The pixie is clearly wounded - bruises and cuts cover her arms, and her silken dress is tattered and ripped. She tells you of an ancient
temple taken over by evil, from which horrible and vicious goblins have spilled forth, attacking her peaceful community and slaying many of her
family and friends. The fey cannot act - the Treaty of Sorrows signed almost a half century ago forbids them. But she cannot stand to see
such evil punished, and as adventurers, you are free to act. Will you serve as her sword and spear for justice? An adventure for 3 to 5 level 1 adventurers. 4 hours |
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MM2.1 - The Hag of Dreams | The pixie hovering before you has introduced herself as Pepper, Maid of Beech. A thief has stolen a precious artifact from the hag of the
forest, and the hag now ravishes the village where the thief once lived. It could bring war between Man and Fey unless the hag is stopped. It's
just the kind of mission for your stalwart band of adventurers! An adventure for 3 to 5 Level 5 adventurers. 6 to 8 hours |
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MM2.2 - Olferson's Offer | It's probably a terrible idea, accepting a mission from a archmage best known for melting his foes, AND ALLIES, with a shower of acid
rain. But the way he casually tossed two pouches of platinum coins onto the bar brings temptation. And the magic items he casually hands out -
well, it would make anyone waver. And there is something untoward happening at the Tower Verdant, a center renowned for its druidic research. It
can't be all bad, can it? An adventure for 3 to 5 Level 5 adventurers. 4 to 5 hours |
| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
![]() Animated Armor |
MM1.1 - The Halfling Windmill |
![]() Ghoul |
MM1.2 - Pickman's First Model |
![]() Hag, Night |
MM2.1 - The Hag of Dreams |
![]() Shambling Mound |
MM2.2 - Olferson's Offer |
![]() Skeletons |
MM1.2 - Pickman's First Model |
![]() Spectator |
MM1.3 - The Tower of Falengrath |
![]() Zombies |
MM1.2 - Pickman's First Model |